Wednesday, 5 June 2013

Fire Emblem Awakening Character Analysis: Inigo

Base Class: Mercenary, Myrmidon, Barbarian
Possible Father: Avatar, Chrom, Frederick, Virion, Stahl, Kellam, Lon'qu, Vaike, Ricken, Gauis, Donnel, Gregor, Libra, Henry
Best Father: Frederick, Avatar
Suggested Skills: Galeforce, Sol, Pavise, Aegis, Armthrift, Limit Breaker
Ending Class: Hero
Attributes: Sol and Galeforce built in.

Introduction:
Inigo is the son of Olivia who happens to be a dancer. Olivia has a balanced but subpar stats. This is more of an indication that Inigo's cap stats will be quite balanced and will sway with the fathers. His growth rate is higher in the physical side (attack, defense) but with input from the father it could change. He can be capable of magic given time investment and the right father.

Inheritance:
Inigo is interesting in that her mother has Galeforce and he himself is part of the mercenary line. So in a sense Inigo has the potential of having Galeforce and Sol even without the involvement of a father. While he is somewhat inherently "broken" there is a way to enhance him through the addition of cavalier line and knight line through the father. The only father who can pass down cavalier line and knight line at the same time is Frederick or the Avatar. He could manage well with most fathers given that he gains more class options. He is built more like a physical attacker therefore his father should pass down more class options of a physical attack. He should not have Gregor as the father since their class set completely overlaps, so Gregor offers no new class options at all.

Skills:
Galeforce and Sol are the best combination in the game. He could get Pavise and Aegis together to guard against any attack. These two combinations are the most intuitive and effective in the game. Armthrift might also work for him if his luck surpasses 50, at that point legendary weapons can be given to him since they won't wear out in his hands.

Conclusion:
Inigo is built in a way that he has more inherent advantage than even characters from the second generation. He has Galeforce and Sol built in and he could also access Pavise and Aegis quite easily. Even if Inigo doesn't choose Frederick or Avatar as the father, choosing a father that offer more class options is still viable. Inigo is best suited as a hero and he has the fundamental skills to succeed.

Fire Emblem Awakening Character Analysis: Gerome

Base Classes: Wyvern rider line, Fighter line, Priest line.
Possible father: Frederick, Virion, Stahl, Vaike, Kellam, Lonqu, Ricken, Gauis, Donnel, Gregor, Libra, Henry.
Suggested Skills: Swordbreaker, Renewal, Sol, Iote's Shield, Resistance+10, Limit breaker, Aegis
Suggested father: Frederick, Stahl, Ricken.
Ending class: Wyvern Lord, Hero
Attributes: Somewhat of a glass cannon, huge attack but pathetic resistance.

Introduction:
Gerome start out as a wyvern rider just like his mother, Cherche. As a son of hers, he inherited large amount of physical attack but also really low resistance. However, all is not lost as he can access plenty of useful skills, many in the DLC, to help compensate for his obvious weaknesses. His weakness include, arrows, flying focused weapons, magic (especially wind magic), and dragon. It takes the majority of his skills slots to address all of these weaknesses. He just seem to be best suited as a wyvern lord, though being a masked hero also seem to be a cool idea. 

Inheritance:
Beyond all else, Aegis is a necessity for Germone due to his low resistance. Therefore any potential father with a  cavalier line are preferred, hence Frederick, Stahl or Ricken. This is actually the only skill worth passing on from the father's perspective. Chreche has exclusive troubadour line so you can pass on support+ as an option for Gerome.

Skills:
Most of the skills are set out to minimize the weakness that Gerome will suffer as a wyvern lord. First from the father's side he could inherit Aegis which will halve all tomes and arrows which are the bulk of his weaknesses. Unfortunately Aegis is dependent on the skill stat which is also quite low for a wyvern lord, you can activate it at around 40% of the time when most other character can have it at least around 50% of the time. The two next skills are from the DLC episodes, Iote's shield and resistance+10. Iote's Shield neutralizes all the flying type weaknesses, and resistance +10 further moderates his low resistance. Swordbreaker is quite effective at reducing threat of dragon weakness since most dragon slaying weapons are swords. Gerome is lucky enough to have two recovery skill from his base classes, Renewal and Sol. Generally speaking Sol is more preferable, but in Gerome's case his low skill actually hinders healing than aid it. Renewal actually seems to be more effective given its consistency regardless of the skill stat.

Conclusion:
Gerome is an absolute powerhouse as a physical attacker, and perhaps the most suited character as a wyvern lord. Most of his skills will be geared towards minimizing his weakness of flying, dragon and just awful low resistance. Aegis is recommended to get through the father, and the a few of the skills are from the DLC. His comparative low skill is upsetting for Aegis but is still necessary. Renewal might work better due to the same reason.

Fire Emblem Awakening Character Analysis: Nah

Base Classes: Manakate, Wyvern rider line, Mage line.
Possible father: Frederick, Virion, Stahl, Vaike, Kellam, Lonqu, Ricken, Gauis, Donnel, Gregor, Libra, Henry.
Suggested Skills: Swordbreaker, Galforce, Sol, Armthrift, Support+, Limit Breaker
Suggested father: Gauis, Donnel, Avatar (access the pegasus line and sol skill)
Ending class: Manakate
Attributes: very well rounded stats with good attack range.

Introduction:
Nah is the third Manakate and the only Manakate to be in the second generation. Like any Manakate, she has very balanced stat but not at all mediocre. She does set herself apart from the fact that she could inherit much more class options from her father therefore more skills. Other Manakate, such as Tiki and Nowi are forever constrained by the fact they could not learn any other skills beyond their base class, this fact alone makes Nah stand out as the best Manakate in the game and a force to be recon with.

Inheritance:
One of the forefront thing to consider is for Nah to inherit the pegasus line from either Gauis, Avatar or Donnel. Naturally Avatar would always be considered the best father in any pairing, but in this scenario Donnel would serve as a sufficient alternative. Donnel can pass down both the pegasus line and the mercenary line, which means Nah can have access to both Sol and Galeforce. Gauis could theoretically pass down the Sol skill separately, but Donnel can also pass on Armthrift which is in the mercenary line. Donnel is sufficient in unlocking all the potentials Nah has to offer. Avatar could pass down the cavalier and knight line to bolster Nah's defense, even if they were good to begin with.

Skills:
Galeforce and Sol are both coveted skills separately and all the more powerful in combination. Galeforce increases maneuverability, options and map clearing capabilities. Sol can activate in either term and can activate two separate times in a double attack. If Nah is a Manakate, which she should end as, her attack range is capable of countering most attacks. Even if an enemy is using long bow or mire, Nah can attack up to twice to eliminate those out of range. Sword breaker is sufficient to deal with the Manakate weakness as most weapons that exploit this weakness are swords. Armthrift is recommended in game to stop the wear on dragon stones which happens to be a rare and expensive commodity. Support+ could make her useful as a support unit. Avatar also offers Pavise and Aegis to further bolster the defensive capabilities.

Conclusion:
Nah is blessed with naturally high stats that are further reinforced through the use of dragonstones. Gifting her Sol and Galeforce makes her one of the most formidable units to use. Pavise and Aegis could be used, though swordbreaker may be a worthy alternative as it addresses the Manakate weakness and Nah already has high defenses. Manakate are already formidable as they are, however, with skills from more classes they can be downright deadly.